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	<title>Nobody Reads This &#187; Revision List</title>
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	<link>http://nobodyreadsthis.co.uk</link>
	<description>And I have no Illusions Otherwise.</description>
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		<title>Left 4 Dead, Revision List</title>
		<link>http://nobodyreadsthis.co.uk/2008/11/24/left-4-dead-revision-list/</link>
		<comments>http://nobodyreadsthis.co.uk/2008/11/24/left-4-dead-revision-list/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 10:51:50 +0000</pubDate>
		<dc:creator>James Reynolds</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Junk]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Revision List]]></category>
		<category><![CDATA[Where is Mark these days]]></category>

		<guid isPermaLink="false">http://nobodyreadsthis.wordpress.com/?p=566</guid>
		<description><![CDATA[In light of my awesome night of three reviews (banged out 3 in 3 hours last night, Sorry it took so long Ross) I think i&#8217;ll share some of my feedback on Left 4 Dead, don&#8217;t get me wrong I did love it but there are some things I&#8217;d like to see done:

Survivor ammo needs [...]]]></description>
			<content:encoded><![CDATA[<p>In light of my awesome night of three reviews (banged out 3 in 3 hours last night, Sorry it took so long Ross) I think i&#8217;ll share some of my feedback on Left 4 Dead, don&#8217;t get me wrong I did love it but there are some things I&#8217;d like to see done:</p>
<div class="wp-caption aligncenter" style="width: 300px"><a href="http://i99.photobucket.com/albums/l283/JamesR87/l4d.jpg"><img title="Left 4 Dead" src="http://i99.photobucket.com/albums/l283/JamesR87/l4d.jpg" alt="Best. Zombie Game. Ever." width="290" height="106" /></a><p class="wp-caption-text">Best. Zombie Game. Ever.</p></div>
<ul>
<li><span style="color:#008000;"><strong>Survivor ammo needs to be scarcer</strong></span><br />
<span style="color:#003300;">Tbh when you&#8217;ve got 4 guys with M16s defending the elevator who have unlimited ammo, it&#8217;s going to take something special to dislodge them. And even then, they&#8217;ll probably all survive just fine.</span></p>
<p><em></em></li>
<li><span style="color:#008000;"><strong>Needs more weapons!</strong></span><br />
<span style="color:#003300;">2 sets of 3 weapons + pistols and grenades. That&#8217;s great the first 5-10 times you play but after that it feels repetitive. How about a melee weapon? More importantly &#8230; WHERES THE CHAINSAW?!</span></p>
<p><em></em></li>
<li><span style="color:#008000;"><strong>Tank needs a charge</strong></span><br />
<span style="color:#003300;">As it stands, the tank can be kite-spanked by a group who knows anything. Needs a way to close the distance when it matters most.</span></p>
<p><em></em></li>
<li><span style="color:#008000;"><strong>Smoker needs to pull better</strong></span><br />
<span style="color:#003300;">The smoker is the moderate damage dealer, but it&#8217;s most important tool is the ability to pull the survivors. The only problem is they get stuck on terrain, you still do damage but you gain less pull. I want to be able to drag a survivor up to the roof and when they break him free &#8211; Watch him fall to his death.</span></p>
<p><em></em></li>
<li><strong><span style="color:#008000;">Hunter needs a knockback</span><br />
</strong><span style="color:#003300;">Sure, the hunter can cover distances in a leap and is the primary damage dealer but I would like to see a little bit of knock back. At the moment when a Hunter lands on you you will just fall to the ground while he shreds you, 5-10 yard fall back could make the difference between being in the helicopter and falling to your death.</span></p>
<p><em></em></li>
<li><strong><span style="color:#008000;">Boomer needs moar damage!</span><br />
</strong><span style="color:#003300;">At the moment the boomer is barely useful, his puke ability has a huge cool down and doesn&#8217;t do direct damage. Neither does his explosion and his melee attack is pathetic (somewhere in the range of 10 damage). Tagging on a nice bit of damage over time onto his vomit and an AoE on the explosion would be enough. Not a lot &#8230; but something.</span></p>
<p><em></em></li>
<li><strong><span style="color:#008000;">Boomer puke cooldown needs reduction</span><br />
</strong><span style="color:#003300;"><em>See above.</em></span></p>
<p><em></em></li>
<li><strong><span style="color:#008000;">More VS. campaigns</span><br />
</strong><span style="color:#003300;">Considering vs. mode is the primary seller i&#8217;m shocked that only half of the 4 levels are available to play. Desperately needs more.</span></li>
</ul>
<p>Got any feedback? Lets share it!</p>
<p>Regards,<br />
<strong>JamesR.</strong></p>
<p><em>Got 3 reviews going live today/tomorrow, they haven&#8217;t been proofread so far as I can tell so apologies for the horrible typos that&#8217;ll be everywhere.</em></p>
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